The mechanical equivalent of our snipers. Once they lock in place, their aim never fails to deliver a near-deadly projectile to its target.
New mission: learn how to outsmart a bullet.
Suppressor have a deadly, armor-piercing attack that will terminate nearly every unit in the game. Only the mighty brawler will survive a shot.
Armor | Life | Move type | speed | Att Type | Att area | Range | ROF | Damage | Pierce |
---|---|---|---|---|---|---|---|---|---|
0 | 700 | Ground | 1.8 | Single target | - | 600 | 10 | 5000 | 100 |
Special: Aiming Time: 7 seconds. Must charge again if original target moves out of range, behind cover or is killed.
Strategy[]
- Suppressors possess and incredibly powerful attack that can be fired from far away. Snipers are outranged by them, but if moved in close they are able finish them off.
- Since they outrange so many units, they are difficult to effectively counter. A dropgun with max landing damage can solo one.
- Another recommended is to pick up your hero and drop it close to a suppressor. Most will be able to handle them.
- Try to move your units behind cover, which will disrupt the charge shot.
- Channelers transform into energy balls when moved, therefore suppressors are unable to target them in this state. They can be brought close to suppressors to finish them off.