Description[]
These little robots are all over Ascendaar; meddling or storming us with their lasers. Their attack speed is boosted when other Jackbots are nearby.
Other Peripheroids can improve them, turning a nuisance into a formidable opponent. They have noticeably more health than the weaker enemies on Sagan-1.
Armor | Life | Move type | speed | Att Type | Att area | Range | ROF | Damage | Pierce |
---|---|---|---|---|---|---|---|---|---|
15 | 1000 | Ground | 2.8 | Single target | - | 200 | 2.4 | 50 | Laser (100) |
Special: Shoot faster when other jackbots are within 50 radius (2 jackbots shoots 2 lasers, 4 jackbots shoots 3 lasers on each attack)
Strategy[]
- Jackbots are formidable opponents because they tend to come in groups. For this reason, flamewalkers are excellent at dealing with them, scorching mass amounts of them.
- Despite their lasers piercing 100% of allied unit's armor, Brawlers are good options against small numbers of them. Against larger numbers however, they will be overwhelmed.
- Rangers and Snipers will be easily overwhelmed. However, Ranger's grenades will deal sufficient area damage against groups of Jackbots.
- Guardians will shred Jackbots, and combined with Celerity they can wipe out entire hordes of them.
- Channelers are surprisingly good choices against Jackbots. Behind durable units they can dispatch Jackbots one by one.