These wolf-like beasts roam the frozen wastelands of Borealis in large packs.
Their ferocious bite and tireless speed are only comparable to their insatiable yearning for prey.
Fenrir are very vicious predators of Borealis. They have existed before the invasion of the Raad, and have constantly disrupted the Ga'r. Alone, they are not much of a threat, but they come in huge numbers repeatedly that can very quickly overwhelm any defense.
Armor | Life | Move type | speed | Att Type | Att area | Range | ROF | Damage | Pierce |
---|---|---|---|---|---|---|---|---|---|
0 | 500 | Ground | 3.8 | Single target | - | melee | 0.7 | 65 | 30 |
Special: 150% extra damage vs ranged enemies.
Special Fear Fire: Flee if it catches fire except if within a formation with a Alpha Fenrir
Strategy[]
- Fenrir attack both the Raad and the Iron Marines. As such, they are considered "The enemy of my enemy" and can be utilized as friends. Move your units away from Fenrir and they will quickly lock onto Raad and annihilate them.
- Flamewalkers are the best units for dealing with them. They deal decent true damage against them, and will make packs of fenrir scatter. This buys valuable time for your towers or other support units to take care of them.
- Brawlers and shellstorms are not good choices for dealing with them, as Brawlers lack an area damage attack and Shellstorms are better suited for aerial enemies.
- Guardians with the "Celerity" tech can quickly dash from fenrir to fenrir. On top of this, they have a fast attack rate.
- While diplomats can provide protection, it is usually only temporary as their shields will quickly be mowed down.
Trivia[]
- Fenrir are based off of Norse Mythology. In the Norse myth, Fenrir is a giant, monstrous wolf that is a Jötunn. The fenrir in Iron Marines are much smaller than fenrir in the myth.