Using a specially bred worm-cannon, this huge Fell launches dangerous organic projectiles from a great distance.
A good reason for any Marine not to leave their helmet behind.
Direbombers are a quite common enemy encountered in Sagan-1. They shoot green goop from their "Specially bred worm-cannon" from 3/4 the range of a sniper, dealing splash damage. Moreover, the goop leaves a small green pool on the ground, which damages units that are standing on it.
Armor | Life | Move type | speed | Att Type | Att area | Range | ROF | Damage | Pierce |
---|---|---|---|---|---|---|---|---|---|
25 | 1500 | Ground | 1.3 | Area | - | 300 | 3.5 | 80-100 | -
|
Special: Lobbed projectiles, they can shoot long ranged AoE projectiles above obstacles.
Strategy[]
- Direbombers are able to tear through snipers and other very fragile units. This makes them more of a nuisance rather than a serious threat. Flamewalkers are a good way to deal with them, as they will not take much damage from their attacks.
- Similarly, Brawlers are a decent option against them. Their high armor makes them ideal for soaking up damage and they can withdraw a lot of damage.
- Guardians with the tech "Celerity" can shred them to pieces while avoiding their splash damage that lingers on.
- Diplomats are not good for killing Direbombers but they can shield other units, especially fragile ones, from taking too much damage.