This page contains a list of levels in Iron Marines.
Sagan-1[]
First Contact | Distress Call | Retaliation | Unto The Breach |
Search and Rescue | Diplomatic Affair | Cocoon | War of Attrition |
Ascendaar[]
Ascendaar is the second planet in Iron Marines. It has 6 missions and 8 spec ops missions.
Missions[]
9. Eye Contact[]
10. Factory Strike[]
11. Data Breach[]
12. Overclocking[]
Briefing: This remote storage area gives us a slight tactical advantage, but we are surrounded by Peripheroids forces.
Time is a scarce resource for us, but we must make it last until our hackerman breaks the code.
Objective: Protect the main refinery for 10 minutes.
13. Ghost in the Shell[]
14. Return of the Ascendii[]
Borealis[]
Boreallis is the third and final planet in Iron Marines. It has 7 missions and 5 Spec Ops missions.
Missions[]
15. Ice Breaker[]
Briefing: An unexpected threat has interrupted our scientific mission in Borealis. The main village of the peaceful Yga'r is being attacked.
Energetic beings in sophisticated containment suits advance destroying everything in their path.
Our allies are in danger!
Objective: Protect 40 Ga'r harvesters until they reach the refuge safely.
16. Space Invaders[]
Briefing: The Raad are preparing a large reserve of vehicles in a nearby area to raze the Yga'r's capital.\n\nThe territory is really inhospitable, as even the lakes have frozen into polished and slippery ice by the glacial winds.\nWe must brave these harsh lands and destroy those vehicles.
Objective: Locate and destroy the Raad's vehicle reserve.
17. Game of Horns[]
Briefing: The mighty fortified wall of the Fenga'r, brave warriors of the Ga'r people, has fallen to Raad hands. The Ga'r King needs our help to reach the Horn of Blasting to rally all Fenga'r to war.
As expected, this legendary horn is at the very center of the main fortress.
Objective: Keep the Ga'r King alive until he blows the Horn of Blasting.
18. 33 Seconds[]
Briefing: As we advance, the Fenrir attacks have become fiercer. Besides, Raad have been launching assaults constantly.\n
We don't know why they are opening portals every 33 seconds but we have set a timer to be prepared. We must stop Fenrir attacks and resist the Raad until they drain their energy reserves.
Objective: Protect the Main Base until we can collapse the Fenrir's bone lair.
19. Great Balls of Ice[]
Briefing: Journeying across these mountains of madness, we had endured perils aplenty. Now the Raad have turned even nature against us.
A strange device is making the mountains tremble and break in huge pieces of ice that roll down falling onto our army. We must climb the peak and destroy the device.
Objective: Stop the avalanches by destroying the Raad's apparatus.
20. A Bridge Not Too Far[]
Briefing: The fate of the war rests on a titanic piece of ice crossing a frosty river. As we struggle to cross this natural bridge, a huge energy being is about to enter Borealis throught a portal beyond the other shore.
The Raad placed 3 devices to destroy the ice, leaving our heavy tanks stranded and unable to arrive in time to shatter the portal.
Objective: Destroy the 3 Raad Pylons before they cause the bridge to collapse.
21. From Beyond the Stars[]
Briefing: The Raad have just activated the Hyper-Portals to call their Master. If this deadful creature manages to pass into our galaxy the Raad will become unstoppable.
Our only hope is our trans-dimensional tanks, the Tortugones. As they can't enter the Hyper-Portals if any enemy is passing through, we must clear their path.
Objective: Command each Tortugon until it destroys the Hyper-portal.
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