Sniper

DESCRIPTION "One shot, one kill."

Top of the line precision rifles in the hands of the best sharpshooters on Earth. Snipers can take down any threat even before they know it to be a threat. STRATEGY UPGRADES APDS Bullets (Tier 4, Passive) Lethal Weapon (Tier 7, Passive) QUOTES
 * Very long range
 * No armor
 * High damage
 * Snipers excel at one shotting weak enemies and damaging tougher enemies with their high damage and the longest range in game.
 * This is further augmented by their two upgrades; APDS Bullets, which lets Snipers ignore Light/Medium/Heavy armor, and Lethal Weapon, which gives Snipers a chance of an instakill.
 * Snipers also excel at defending a position, as they can often hit enemies before they can even reach the Snipers, and every shot by a Sniper hurts.
 * They do just as well against aerial enemies as ground enemies, and are great for shoring up a Refinery's aerial defenses.
 * Due to their low rate of fire, Snipers can only weaken, not destroy, incoming hordes. Snipers also struggle against structures.
 * Snipers are easily killed due to their low health and lack of armor, especially by area and melee attacks. Always keep them protected.
 * To protect Snipers, place them behind tougher Units such as Rangers or Mechs. If defending a Refinery, Snipers can also be placed behind a Tower.
 * While Snipers are quite fast, they're not meant for the front lines. When on the move keep them in the back. Use their speed to retreat from enemy fire, not advance into it.
 * Sniper attacks ignore light armor. (150 Tech Points)
 * Sniper attacks ignore medium armor. (300)
 * Sniper attack ignore heavy armor. (600)
 * Each Sniper attack has a small chance of an instakill. (450 Techpoints)
 * Maximizes Sniper's instakill chance. (900)

- Lock and load.

- Understood.

- Five by five.

- Without fail.

- Yes.

- Positive.

- Proceeding.

- Right away.

''- Target locked. (Lethal Weapon)''