Tachyon elite

The embodiment of relativity, these powerful Raad have mastered space-folding travel and quantum mechanics. They jump short distances when attacked or even to reach their destination faster. You don't know what true frustration is until you have tried to kill an Elite.

Tachyon elites are one of the most difficult enemies to kill in the entire series, capable of unleashing damage and warping away from the face of danger in the blink of an eye.

Special: Ricochet attack (2 jumps granted + chance to get more [75%, 50% ,30%, 20%] dealing normal attack damage. Special: Teleport, when attacked or every 4 secs it jumps to a random point (range 250). On death, a raad portal is summoned that summons a small raad pack.

Strategy

 * Tachyon elites are incredibly frustrating to deal with. Guardians are one of the few amazing units capable of dispatching them quickly. Upgraded with the "Celerity" tech, they can quickly dash to where tachyon elites teleport to deal damage.
 * Channelers will use their ray beam against tachyon elites. However, tachyon elites will break the traction of the beam every 4 seconds, which makes them less viable. Their instant kill may kick in however.
 * Rangers, engineers, and snipers will be shredded without the help of a diplomat. When protected however, rangers can deal high damage and engineers can quickly destroy the raad portals they summon. Snipers are not recommended because they take too long to charge their attacks.
 * Mechas are not as good to begin with. However, if a shellstorm is used it will lock onto tachyon elites even when they teleport, which results in heat-seeking missiles that target them wherever they go on the screen.

Trivia

 * Tachyons are theoretical particles that always travel faster than light, which is why according to the theory of relativity, tachyons do not exist. Tachyon elites have a nod to relativity in their description.