Quantum carrier

A vessel of utter destruction manned by a Tachyon Elite. It launches a sphere of concentrated energy to a target, dealing constant damage at everything crossing its path.

After the sphere reaches the target, it then explodes dealing massive damage around it. You better get out of the way.

Quantum carriers are vessels piloted by a tachyon elite. They slowly charge up a purple plasma ball that deals massive damage, capable of killing nearly every unit in the game. They are an extremely high priority, and left unattended even one can wipe out an entire squad. Doesn't approach after having attacked it's target. Ejects tachyon elite on death.

Launches a sphere that slowly moves dealing damage to all enemies in the area. Near its target it stops and explodes for 3000 damage in an area of 50 (Structures receive only 25% of the damage).

Strategy

 * Shellstorms are an outwardly great option. They can quickly dispatch quantum carriers and their missiles will lock onto tachyon elites even as they teleport away. Supporting units can also help with this task.
 * Brawlers and flamewalkers are nigh useless against quantum carriers, as they are unable to offload good damage before it releases it's attack.
 * Diplomats can repeatedly interrupt the charge up of quantum carriers, leaving them effectively immobile. Their shields can provide strong temporary protection, but will not last long against the plasma balls.
 * Snipers are a viable option if kept very far away from quantum carriers. Although their shot time is faster than a carrier's charge time, they are the most fragile units and will be easily killed.
 * Engineers use their plasma ray against aerial enemies, so they can take down quantum carriers faster than shellstorms. Their high armor also allows them to survive a couple of hits against a tachyon elite.