Ga'r Warhall

''Ga'r units can be trained to patrol the Warhall area, respawning after a few seconds if they are killed. Although the Ga'r do not have much use for Etherium, they still expect a small amount of Etherwatts willing to fight. A true mystery.''


 * Allied structure
 * Fallen Ga'r units respawn

*They should be called Ga'rrisons* The Ga'r Warhall is a building found across Borealis. The player can recruit Yga'r Icethrowers and Fenga'r Warriors from here, for 50 and 60 etherwatts respectively. A Warhall is usually found destroyed and must first be built for 100 etherwatts before any units can be recruited. When built, Warhalls can be attacked and destroyed by enemies again if sufficient damage is dealt. Any recruited units will also disappear if the Warhall they came from is destroyed.

Strategy

 * Most of the time, Warhalls are not a good option due to their high cost. They are rarely found built, so the player usually has to spend 100 etherwatts initially, and extra for units. The building can also be destroyed relatively easily.
 * However, if a player has extra etherwatts or needs some stun/blocking power at a specific location, they should buy one of each unit. With upgrades, multiple Yga'r Icethrowers can chain stun an enemy, keeping it locked in place for a long time, and multiple Fenga'r Warriors can swipe at enemies with their maces
 * A Warhall and it's units are comparable to a refinery and it's towers. Letting a Warhall be destroyed is very similar to letting a refinery be destroyed, the units and towers will disappear as a result. Therefore, if the player does decide to invest in one, they should be careful that it enemies do not destroy it.

Trivia

 * The side note in the info card is a pun on the word "Ga'r". Since a garrison is a fortified area where troops are stationed and it starts with the word "Gar", the note explains how it should be called a "Ga'rrison" and not a Ga'r Warhall.