Taskmaster

These heavy structures are capable of producing a steady torrent of Oculi, as they slowly move across the battlefield.

A single Taskmaster can turn a junkyard into an army of brand new Jackbots.

The taskmaster is an enemy on Ascendaar. It produces Oculi and is rendered by the game as a structure. Therefore, it acts as a moving structure.

Special: Spawns Oculi (Max oculi alive at a time is 4. Delay between spawns: 0.4 seconds, Range 250). Doesn't approach after having attacked its target, instead is stays back and produces more oculi.

Strategy

 * Engineers excel at taking care of taskmasters, since they use their plasma rays against them. Furthermore, engineers with the "Phase Modulation" tech have an advantage against the oculi spawned, as their attacks will ricochet and damage them.
 * Channelers are ineffective as they will use their orb attack rather than their ray attack.
 * Snipers are not recommended as their attacks will deal 10% of damage to taskmasters.
 * Similarly, taskmasters are not classified as aerial enemies, and therefore Shellstorms are of little use against them.
 * Except for heroes, taskmasters are immune to unit instant kills.