Ranger

DESCRIPTION Shoot first, shoot again.

Alien creatures, hostile environments, uncertain conditions... nothing troubles a Ranger squad. They will hold their ground and make bullets fly until victory or death.
 * Light armor
 * Medium range
 * Fast rate of fire

STRATEGY UPGRADES Hoorah (Tier 2, Cool down = Regular) Tactical Gear (Tier 5, Cool down = Regular) QUOTES ''- Fire at will! (When ''
 * Rangers are the most adaptable unit on the field. Their role is crowd control, but they also do a decent job at scouting, tanking, and supporting. If in doubt, go with Rangers.
 * Rangers can tear through low level hordes easily, and their light armor allows them to hold their ground for extended periods of time. They can still be overwhelmed by large hordes as they don't have area damage outside of their grenades, which have a limited AoE.
 * Tactical Gear gives Rangers an area damage dealing grenade attack, improving crowd control. Tactical Gear also gives Rangers more armor so they can stay in the fight for longer.
 * Rangers are a good vanguard due to their unique blend of average speed and durability; they can advance or retreat quickly, and they can survive most sudden encounters.
 * Rangers are also decent at tanking due to their durability. If the Rangers are depleted, move them back and let another unit tank, as Rangers provide decent support.
 * Hoorah increases tanking and support capabilities of the Rangers, as it temporarily increase the armor of the Rangers and their allies.
 * Rangers target both aerial and ground enemies, and with their medium range can shoot most enemies. However, they can still be outranged. Either move them in or give them long ranged support.
 * Rangers are not ideal for destroying structures, though they can help kill off distracting enemies while Engineers lay waste to the structures themselves.
 * Like all army units, Rangers do not perform well against area or melee attacks, though their armor gives them some resistance and they, unlike other ranged units, don't receive 25% more damage from melee attacks.
 * Temporarily increases armor for the themselves and every nearby ally by 10%. (150 Techpoints)
 * Temporarily increases armor for the themselves and every nearby ally by 20%. (300)
 * Temporarily increases armor for the themselves and every nearby ally by 30%. (600)
 * Rangers gain extra armor and are equipped with grenades. (200 Techpoints)
 * Double extra armor and grenade damage. (400)
 * Triples extra armor and grenade damage. (600)

deployed)

- Without a doubt.

- Very well.

- Granted.

- Formation!

- To the front!

- Marching.

- Double-time!

''- Grenaaade! (tossing grenade)''

''- Hooorah! (when using Hooorah)''

''- Dismissed! (when dissolved)''