Inductor

Sneaky, electric scouts that crawl underground looking for threats. Once one finds a target, it jumps out of the ground unleashing electric waves around it. It is able to overload a broken Peripheroid hull turning it into a ticking time-bomb.

Inductors are annoying robots that stay hidden underground, waiting to strike. They are also spawned by Spammers

Special: Underground (emerges to attack). Charges dead Peripheroids into time bombs (750 damage, Area 50, TTL 20 seconds)

Strategy

 * Inductors are relatively weak and can be handled by most units. Their special ability is similar to Fate's bomb. A squad of rangers is sufficient enough to take down many of them.
 * Channelers and snipers are not suitable candidates to take down many of them, as they both have a low rate of fire. Channelers however, can handle low amounts of them.
 * Engineers with ricochet are able to handle them fine.
 * Flamewalkers and brawlers cannot target them, therefore they are not recommended. Brawler's drones can somewhat compete with inductors.

Trivia

 * An inductor is a device that stores and conducts electrical energy, while controlling the flow of current in a circuit. Inductors here unleash electrical energy instead.