Suppressor

The mechanical equivalent of our snipers. Once they lock in place, their aim never fails to deliver a near-deadly projectile to its target.

New mission: learn how to outsmart a bullet.

Suppressor have a deadly, armor-piercing attack that will terminate nearly every unit in the game. Only the mighty brawler will survive a shot.

Special: Aiming Time: 7 seconds. Must charge again if original target moves out of range, behind cover or is killed.

Strategy

 * Suppressors possess and incredibly powerful attack that can be fired from far away. Snipers are outranged by them, but if moved in close they are able finish them off.
 * Since they outrange so many units, they are difficult to effectively counter. A dropgun with max landing damage can solo one.
 * Another recommended is to pick up your hero and drop it close to a suppressor. Most will be able to handle them.
 * Try to move your units behind cover, which will disrupt the charge shot.
 * Channelers transform into energy balls when moved, therefore suppressors are unable to target them in this state. They can be brought close to suppressors to finish them off.